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Hearts of iron 4 steam workshop allow diplo
Hearts of iron 4 steam workshop allow diplo













  1. #Hearts of iron 4 steam workshop allow diplo mod#
  2. #Hearts of iron 4 steam workshop allow diplo Pc#
  3. #Hearts of iron 4 steam workshop allow diplo download#

\Documents\Paradox Interactive\Hearts of Iron IV\mods_registry.json", if it exists

  • Delete the folder ".\Documents\Paradox Interactive\Hearts of Iron IV\mod".
  • #Hearts of iron 4 steam workshop allow diplo mod#

  • Resubscribe to the mod - Steam should then reacquire it.Īlternatively, if all of the mods that you use are subscribed through Steam, or if you are careful to backup any local mods, you can try the following:.
  • Go to Steam and unsubscribe to the mod that isn’t being reacquired.
  • If none of the above works then you can try:

    #Hearts of iron 4 steam workshop allow diplo Pc#

  • Restart your PC - the good old off and on again fix works more than you might think.
  • #Hearts of iron 4 steam workshop allow diplo download#

  • Check if there is a Steam Workshop content download for HoI4 pending - if there is then start the download.
  • Exit the game and launch a second time, and mods should appear correctly in the launcher this time.īefore running the game, mods in the launcher on first run should look like this:Īfter running to the main menu, exiting, and launching again, mods should look like this: It will cleanup some old data that the new launcher has difficulty with.
  • Launch the game and run to the main menu.
  • Intel based on ships should help things be more accurate, but the 0 to X values, X should only be zero if you have GREAT Intel and/or have had ships in the region for a long time and have never hit a mine.If you have problems with the list of mods in the launcher or with Steam re-downloading your mods, you should try each of the following steps until the problems are resolved: Also, with Mine Sweeping.you should never know, for sure, that you have swept ALL mines. MtG never shows actual ship speed anywhere, so for this its actually great, because you can't look at your naval speed to know if there really are mines in the region you are sailing. Of course, we need to remind the community the BEST way to look at mine damage is to go to the Naval Kill ledger, where you see Mine and Training accident damage. It would be interesting for this number to be 0 to X, and the low count to not be 0 only if you have indeed hit a mine in that SR already, or have Intel in the region. Will Sea Region Mining be Intel based as well? Right now, we see the EXACT numbers. What types of things can be modded with this new system? Will there be any type of array of provinces or states/searegions, that can be inspected for the real number of enemy units there? Or can all facets of the Intel Leger be accessed via scripting? This kind of stuff can making modding Intel quite nice.scripts can be written to adjust strategies or production based on Intel.you know, the kinda work that you guys SHOULDN'T be doing and allow mods to make the details.but modders can only do it if you add support for details like this.ġ6. b) the value of this would based on your Intel Level! Can that system atleast be put into action? Honestly, I don't know if EAI or other mods, or has tried putting NAI.FRONT_EVAL_UNIT_ACCURACY to 100, and see if its more challenging or not.ġ5. Now, as simple change for the new system could be to a) make this "idiot factor" on a per country sts you a few bytes of memory.

    hearts of iron 4 steam workshop allow diplo

    However, stated in a previous thread that in the old system the AI always has 100% Intel, and then uses a global "dumb factor" of NAI.FRONT_EVAL_UNIT_ACCURACY. So, I saw in a previous post you said that you hadn't done much with the AI and the new Intel system.Uhg. For such a system however its a tough question of what to do with disinformation possibilities: a) do you want to appear as strong as you are, but result in the units are in different locations b) do you want to appear stronger that you actually are? c) do you want to appear weaker than you actually are? And frankly, it depends on the theater and the situation, so such a system needs to be flexible to do a combination of all 3.ġ4.

    hearts of iron 4 steam workshop allow diplo

    This could auto-generate "false divisions", or create false aircraft counts at airfields, or generate false TFs in various sea regions having your enemy's navy chase ghosts across the globe. Turning enemy spys into double agents, leaking false info, etc, etc.

    hearts of iron 4 steam workshop allow diplo

    What about counter-espionage in regards to Intel? Will it be a simplistic system where counter-intel reduces your Intel %? If so, would it be the same across the board (civ, naval, air, land)? Or are you going to challenge yourself, and let counter-intel also provide DISINFORMATION, which is a crucial role of any counter-intel organization.















    Hearts of iron 4 steam workshop allow diplo