The Empire has access to a large and balanced unit roster with a wide range of options. The Twin-Tailed Comet blazes across the sky once again, but is this an omen for good or ill? In Battle īalthasar Gelt and Halberdiers face off against Zombies lead by a Vampire Lord on a Zombie Dragon. So begins the age of Karl Franz, and he has much to do: unite the Empire, secure its borders, and bring prosperity to its beleaguered citizens. They are uneasy, fractious and, in many cases, outright hostile - and at a time when dark clouds gather in the north, the dead walk again in Sylvania, ancient allies are under siege, and the Greenskins are more belligerent than ever. A new Emperor has been crowned, he is untested, unwilling - as yet - to take up Sigmar's Warhammer, and not the candidate many Elector Counts wanted.
First it was Sigmar, the warrior-god who founded the Empire, and in recent centuries Magnus the Pious purged the lands of Chaos, uniting the nation under one glorious banner.
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During such dark times the Empire was at its weakest and so its many enemies have taken full advantage.Īnd yet when mankind seems in greatest peril, the Twin-Tailed Comet arcs across the sky and a great leader comes to the fore. It is from these men and women that an Emperor is elected in the past the realm has been blighted by a succession of corrupt leaders, or been riven with internal strife as rival Electors fought for the throne. For the Empire is not one harmonious nation but a collective of fiercely independent provinces and city-states each led by an Elector Count - a powerful noble whose own interests often come before matters of his people or the greater good of the nation.
While the Empire's vast armies are constantly caught in the swirling maelstrom of war, facing all manner of threats within and without its porous borders, perhaps its greatest foe is, and always has been, itself. The Empire's armies are mighty with ranks of highly-disciplined troops and heavily-armoured Knights, led by valiant warrior-generals and supplemented by the arcane will of Battle Wizards and powerful machines of war. Yet it endures, for mankind has a steely determination to not merely live, but thrive. But the realm is in constant turmoil, beset on all sides by enemies ferocious and foul - despised by countless foes, with even gods and their unholy followers desiring nothing more than the Empire's utter destruction. Lying at the heart of the Old World, it is the greatest and most powerful of all the nations forged by Men. Three things make the Empire great faith, steel and gunpowder.įor two and a half millennia the Empire has formed a bulwark against the encroaching forces of Destruction. Well-rounded unit roster with a wide range of magical Lores and war machines.Summon the Elector Counts: Secure the fealty of the Empire's Lords to govern or take over by force, assigning new, more loyal Elector Counts.Imperial Authority: Develop authority within the Empire by engaging in internal politics and quelling problems to enforce confederation, vassalage or war.Colleges of Magic: Harness multiple Lores of Magic to bolster the Empire's strength and destroy its enemies.
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